![]() There's a rhythm to each encounter, and if you're hacking and slashing just right, you can blow through them with ease while still feeling satisfied with your performance. It took me a bit to reacquaint myself with the Mana battle system, but once it "clicked" again, I found it quite fun. You set your attacks to whatever buttons you like in the menu, with different attacks available either through leveling up or depending on which weapon you're wielding. You come across some enemies, the action switches to battle mode, and you do battle in action-RPG style. The battle system is similar to the previous Mana games, minus the in-battle circle menus. In spite of the obtuse and nonsensical quest structure in Legend of Mana, which makes it feel like a PS1 game more than anything else, I still had a lot of fun playing it. If you know what you’re doing it's entirely possible to beat the story in just a couple hours (the world-record speedrun for the original is about 90 minutes, although the shortened loading times of the remake will make it possible to do it even faster). Going in blind, I spent close to 20 hours going from quest to quest, without any clues as to where or what I should do next, before I finally got frustrated and consulted a guide and burned through the Dragon Run path to the end in under three hours. ![]() As far as cohesiveness between individual stories, there's not much and man oh man does The Legend of Mana provide you with absolutely zero guidance. I did like how some characters' stories play out over the course of several different quests, while others are single-serving, opening and closing in a quest. The individual stories connecting to the secondary characters have a little more in the way of creativity, but not much. There's a great peril, the world is in danger, and it's up to YOU to make things right. It's fun, with a huge cast of characters, but the overall story isn't particularly engaging or novel.
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